![]() They're low CR and have three different abilities to mess with the PCs. Continuing with this theme you could include some Dust Mephits to harry the adventurers and pad out an encounter with thematic variety. Perhaps this is what led them to the Dragon in the first place. It should be quite easy to have the two work together, turning the Druids into eco-terrorists. Dust Devils (flightless Air Elementals) are one of the effects of the Blue Dragon's presence in an area. Lightning powered plants would help a Druish cult that worshiped a Blue Dragon. A cult leader Druid could then have a Shambling Mound as a pet. Rather than a cult led by Priests make the cult leaders Druids. Any low CR creature with Pack Tactics and a Trip ability is a good addition to groups and mobs. For example, your Cultists could have pet wolves (pack attack + prone) just as guards and sentinels. ![]() Just think of some creatures that would benefit the Cult you're building. Though granting your Cultists resistance to lightning wouldn't be a bad idea, call it the Dragon's Blessing, you'd be better off not limiting yourself to strictly lightning themed monsters. Since your Blue Dragon boss has a Cult, maybe you should be thinking of "pets" or creatures the Cultists could wrangle.
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